In-Development Indie MMORPGs

francisbaud

Member
Most MMORPGs (Massively Multiplayer Online Role-Playing Games) are played on PC rather than consoles, and it's understandable given the complexity of the games, the multitude of actions / powers vs. the limited number of buttons on a controller, ease to communicate on PC with a keyboard with stranger players vs. limited communication on consoles. Those are some reasons why MMORPGs are more popular on PC. In the last few years, I've been interested in following the development of indie MMOs. I think it's fascinating to see how a studio with less money they MMO achieve to create a quality and innovative product with limited resources. I've made a list with the 14 most popular MMOs being developed by independent studios. If I've forgot one or you think you've got better info/video, just let me know!

Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
  • Single shard persistent universe shared by all the players
  • Voxel-based universe: player-made cities, stations and warships
  • Space warfare: pirate ships, coordinated attacks, skirmishes
  • Player-controlled global economy: mine, craft, build, optimize, barter and trade

Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$27M* || Engine: Unchained
  • Spiritual successor to Dark Age of Camelot
  • Large-scale RvR battles and sieges with more than a thousand players
  • Open world with islands that players can move to strategically reshape the world
  • Block-by-block construction with server-side stability and destruction

Gloria Victis [Beta]
Setting: Medieval Low-Fantasy || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
  • Skill-based combat mechanics à la Mount and Blade
  • Class-less system with diversified equipment
  • Open world with housing, territory control and sieges
  • Complex crafting system: leatherworking, armorsmithing, weapon forging

Starbase [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $? || Engine: Frozenbyte's
  • Voxel-based, fully destructible and infinitely expanding universe shared by all the players
  • In-depth physics simulation make fights (structural durability), exploration and flying spaceships more creative and fun
  • Focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat
  • Ships are hand made by the players, wired and controlled with a in-game programming language

Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
  • Spiritual successor to EverQuest
  • Deeply social: dungeons require teamwork and group strategy
  • Fun climbing system
  • Perception system: the world reveals its secrets through the environment

Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4
  • Nodes system: player participation influences the type of content in the surrounding areas
  • Open world housing: players have the ability to survey and develop land anywhere in the world
  • Castle sieges with hundreds of players with many moving parts
  • Harsh, unforgiving and stunning environment

Wild Terra 2 [Beta]
Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
  • Immersion and adventure: a world full of interconnected little things
  • Every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards
  • Various roles: blacksmith, fisherman, doctor, alchemist, sailor, weaver, merchant, farmer, carpenter, cartographer or hunter
  • Raids and sieges: players join groups and clans to siege medieval castles, raid large bosses and adventure in dungeons

Profane [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unity 5
  • Territory conquest: guilds can leave their mark on the game's history by conquering mines and castles
  • Players can build small towns and great cities in the open world
  • No class or level: combat style is determined by what players exercise the most
  • Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal

AdventureQuest 3D [Beta]
Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
  • Cross platform: can be played on PC and mobile
  • Ever expanding world: exploration of the lively land with new exciting environments
  • Randomly generated dungeons that are unique and offer a new experience every time
  • Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt

Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $350M || Engine: Lumberyard
  • Spiritual successor to Freelancer
  • Procedurally generated and handcrafted stunning worlds
  • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
  • Exploration: hidden outpost, abandoned ships and beautiful sunsets

Foxhole [Beta]
Setting: WW1/WW2 || Focus: RvR || Budget: $? || Engine: Unreal 4
  • Single shard with hundreds of players: wars that last several weeks and reset after each war
  • Players are what they carry or drive: player progression is purely horizontal as characters have no stats
  • Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc.
  • Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases

Corepunk [Alpha]
Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5
  • Seamless open world with top-down view and fog of war
  • Explore the world, participate in trading, complete dungeons, or engage in PvP battles
  • Day / night cycles as well as weather conditions
  • Flexible character customization with a wide variety of builds

Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
  • Open and realistic sandbox world
  • True, real-time combat where outcomes are decided by skill rather than levels or gear
  • Legendary crafters trading across the globe, famous warriors studying the art of combat
  • Individual reputation: people will recognize you by the impact you've made on the world

Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
  • Spiritual successor to Knight Online
  • Full PvP-based maps and events
  • PvE content like missions, creatures and bosses that take several groups to defeat
  • An endless war between two kingdoms

Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
 
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