francisbaud
Member
Most MMORPGs (Massively Multiplayer Online Role-Playing Games) are played on PC rather than consoles, and it's understandable given the complexity of the games, the multitude of actions / powers vs. the limited number of buttons on a controller, ease to communicate on PC with a keyboard with stranger players vs. limited communication on consoles. Those are some reasons why MMORPGs are more popular on PC. In the last few years, I've been interested in following the development of indie MMOs. I think it's fascinating to see how a studio with less money they MMO achieve to create a quality and innovative product with limited resources. I've made a list with the 14 most popular MMOs being developed by independent studios. If I've forgot one or you think you've got better info/video, just let me know!
Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$27M* || Engine: Unchained
Gloria Victis [Beta]
Setting: Medieval Low-Fantasy || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
Starbase [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $? || Engine: Frozenbyte's
Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4
Wild Terra 2 [Beta]
Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
Profane [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unity 5
AdventureQuest 3D [Beta]
Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $350M || Engine: Lumberyard
Foxhole [Beta]
Setting: WW1/WW2 || Focus: RvR || Budget: $? || Engine: Unreal 4
Corepunk [Alpha]
Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5
Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
- Single shard persistent universe shared by all the players
- Voxel-based universe: player-made cities, stations and warships
- Space warfare: pirate ships, coordinated attacks, skirmishes
- Player-controlled global economy: mine, craft, build, optimize, barter and trade
Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$27M* || Engine: Unchained
- Spiritual successor to Dark Age of Camelot
- Large-scale RvR battles and sieges with more than a thousand players
- Open world with islands that players can move to strategically reshape the world
- Block-by-block construction with server-side stability and destruction
Gloria Victis [Beta]
Setting: Medieval Low-Fantasy || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
- Skill-based combat mechanics à la Mount and Blade
- Class-less system with diversified equipment
- Open world with housing, territory control and sieges
- Complex crafting system: leatherworking, armorsmithing, weapon forging
Starbase [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $? || Engine: Frozenbyte's
- Voxel-based, fully destructible and infinitely expanding universe shared by all the players
- In-depth physics simulation make fights (structural durability), exploration and flying spaceships more creative and fun
- Focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat
- Ships are hand made by the players, wired and controlled with a in-game programming language
Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
- Spiritual successor to EverQuest
- Deeply social: dungeons require teamwork and group strategy
- Fun climbing system
- Perception system: the world reveals its secrets through the environment
Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4
- Nodes system: player participation influences the type of content in the surrounding areas
- Open world housing: players have the ability to survey and develop land anywhere in the world
- Castle sieges with hundreds of players with many moving parts
- Harsh, unforgiving and stunning environment
4K Alpha One Preview - Level 10 Boss Fight Footage
Glorious Ashes Community, On our stream today we gave you a peak at our Alpha One testing this last weekend. We had an absolute blast with thousands of our A...
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Wild Terra 2 [Beta]
Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
- Immersion and adventure: a world full of interconnected little things
- Every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards
- Various roles: blacksmith, fisherman, doctor, alchemist, sailor, weaver, merchant, farmer, carpenter, cartographer or hunter
- Raids and sieges: players join groups and clans to siege medieval castles, raid large bosses and adventure in dungeons
Wild Terra 2 - just some gameplay, information
Someone asked about some of the higher level stuff, I suck at videos, sorry but just trying to answer a couple of questions.
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Profane [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unity 5
- Territory conquest: guilds can leave their mark on the game's history by conquering mines and castles
- Players can build small towns and great cities in the open world
- No class or level: combat style is determined by what players exercise the most
- Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal
NEW MMORPG PROFANE - Sandbox Open World PVP with Full Looting!
So I recently came across this MMORPG called Profane, and after being a little disappointing with New World's recent PVP changes, I thought I would shed some...
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AdventureQuest 3D [Beta]
Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
- Cross platform: can be played on PC and mobile
- Ever expanding world: exploration of the lively land with new exciting environments
- Randomly generated dungeons that are unique and offer a new experience every time
- Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt
How To Rank Classes To 100 FAST! Best Locations! AdventureQuest 3D
Camp gonnagetcha and Battleon siege are 2 other good locations to farm xp. I did not put them into this video, due to them being limited events.Check the lin...
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Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $350M || Engine: Lumberyard
- Spiritual successor to Freelancer
- Procedurally generated and handcrafted stunning worlds
- Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
- Exploration: hidden outpost, abandoned ships and beautiful sunsets
THE MOST IMMERSIVE GAME EVER - Star Citizen Gameplay
Star Citizen is one of the most immersive games I've ever played. Both Star Citizen and Escape From Tarkov are both games that, I feel, define what the futur...
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Foxhole [Beta]
Setting: WW1/WW2 || Focus: RvR || Budget: $? || Engine: Unreal 4
- Single shard with hundreds of players: wars that last several weeks and reset after each war
- Players are what they carry or drive: player progression is purely horizontal as characters have no stats
- Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc.
- Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases
Battle in Woodbind - Foxhole
When you corner a rat, you still need to flush it out.Like and Sub for more coolio operationsMusic:Lost Planet 2 - Task ForceLost Planet 2 - Central City 1Lo...
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Corepunk [Alpha]
Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5
- Seamless open world with top-down view and fog of war
- Explore the world, participate in trading, complete dungeons, or engage in PvP battles
- Day / night cycles as well as weather conditions
- Flexible character customization with a wide variety of builds
15 Minutes of Corepunk Alpha Gameplay | Summer of Gaming 2020
Watch 15 minutes of exclusive alpha gameplay from Corepunk, the stylish top-down open-world MMORPG from Artificial Core.We’re going to be collecting YOUR vid...
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Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
- Open and realistic sandbox world
- True, real-time combat where outcomes are decided by skill rather than levels or gear
- Legendary crafters trading across the globe, famous warriors studying the art of combat
- Individual reputation: people will recognize you by the impact you've made on the world
Mortal Online 2 - The Most Underhyped MMO in Development
Mortal Online 2, is a game slated for Stress Tests late this year and early access in Q1 2021. But there is little fanfare around it outside the community of...
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Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
- Spiritual successor to Knight Online
- Full PvP-based maps and events
- PvE content like missions, creatures and bosses that take several groups to defeat
- An endless war between two kingdoms
RİSE ONLİNE | MAGE TEAM PK FULL ACTİON # 1 | GAME SENSE
#RiseOnline #RiseOnlineAlfa #RiseOnlineMontage🔶Twitch : https://www.twitch.tv/hatsizkovboy🔔 Yeni videolardan ilk sen haberdar olmak istiyorsan 'BİLDİRİM Zİ...
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Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
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