Bare in mind though, this does seem to be one of those benchmarks where the numbers have little resemblance to the actual game. It reminded me of 3DMark.
From the few hours I've played so far I had a very solid frame rate, around 60, for most of it. And that was with everything maxed out except for super sampling which was on 2/4.
So if my pair of 670s can do it steaky's should demolish it in actual gameplay.
It is still demanding though no doubt, but not in the same way Metro 2033 was.
Aye that is a very good point, I should have mentioned I've not noticed any sort of lag/choppy framerates in game at all. Plays as smooth as butter and looks amazing!
The thing with us PC gamers is we're never happy. If we get a console port we complain that it isn't suited to our £1000+ rigs as it doesn't push them to the limit and then when we do get a game that really fries our GPU's we complain that it's not fair on people that don't want to spend silly money! :L
Metro has always been a rig killer anyway so those numbers aren't surprising. I don't think not playing on max will be less satisfactory for anybody with a less beasty rig than Steaky as it will still be a lot better than the console version even if you're playing on Medium. I know on things like Sleeping Dogs and Crysis 3 I only get 24-28fps when I put everything on max. It's not choppy but it's certainly not smooth at times. However, turning some of the shadow details down and going from 16x antiscopic filtering thing down to 8x or 4x and all of a sudden I'm playing at 90+ fps with very little difference in quality.
It's just about not feeling gutted if you can't quite max a game because at the end of the day, I can guarantee it's still one hell of a lot better than anything that the consoles have got.