Keenhail
Gold Level Poster
I am not sure how many people here are into WWII Shooters but I have to say that personally I love the era, I remember playing Call of Duty on PC when it first came out and really enjoying the series
For anyone who doesn't know RO & RO2 is made by Tripwire Interactive, their first game Red Orchestra: Ostfront 41 - 45 was made in 2006 after they won a competition known as the "make something unreal" contest since then it has become a huge game with an expansive community
Their second game debut's in august and from what I have seen it looks like its right up my alley.
So get comfortable because this is going to be a long post
Overview
Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built on Unreal Engine 3, inventive features and streamlined realism will deliver an unrivaled WWII experience. Focusing on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943 the game allows the player to experience one of the most brutal battles in all of human history. For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign. As always with the Red Orchestra franchise, Tripwire will aim to deliver unrivaled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes. Again, Tripwire have listened to the fans and have designed a whole set of new features to make the game more accessible and easy to get into – all while delivering the tactical shooter realism fans of the original game loved.
Features
RO multiplayer taken to new heights: Tripwire’s renowned MP already exceeds that of much of the competition – the new game will stretch that lead even further. With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes.
Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign.
Unique Focus – the Battle of Stalingrad in depth: takes the familiar WWII genre into a unique direction. Far removed from the well-trodden Normandy setting, gameplay is based on fresh scenarios and actions the player has never experienced before. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces.
First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.
Squad Command: Command fire teams on the battlefield using an easy to use first person interface. Suppress the enemy, send a fire team to flank them and hit them where it hurts!
WWII weaponry redefined: true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more, create WWII weaponry that has no equal.
Co-op: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
Offline Challenges – Online Achievements: Offline challenges such as the shooting range and assault courses let the player learn and hone their skills to perfection with all of the weapons and features in the game. Training with different challenges to achieve awards, win competitions and improve their skills the player can pit their best times/scores against the rest of the online gaming community.
Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.
Exciting Offline Play: Offline play against AI featuring the Stalingrad Campaign, Skirmish mode, and more give the player an exciting and fun environment to learn the game before hopping online. Play any level or Campaign offline against AI to gain achievements and train for the online arena.
Competitions & Leader-boards: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses.
Enhanced Unreal® Engine™ 3: Built on an enhanced version of Unreal Engine 3 the game features cutting edge visuals and features.
HUD: Guns behave realistically, with bullet drop and spin taken into account. The game also lacks elements of a traditional HUD like an ammo counter. Forcing players to remember, or manually check, how many bullets are left in the gun's magazine
Cover: First person cover system allows players to hide behind objects in the world to avoid gunfire. While in cover players can peek out to take more accurate shots or fire blindly. However the shape, size and composition of the object will change it's effectiveness at protecting the player. Smaller objects may not cover the player's entire body and some may not stop bullets
Health System: Health does not regenerate over time or by use of medical equipment, but wounds must still be bandaged so more health is not lost through blood loss
Trailer:
[video=youtube;jsUJnIl_9-I]http://www.youtube.com/watch?v=jsUJnIl_9-I[/video]
Tanks: Tank warfare in the game is just as realistic as bullets, Tanks require 3 people to operate and the player must choose to spawn as tank crew. A gunner, driver and assistant driver are required to operate the tank.
Minimum
Windows XP/Vista/7
Dual Core 2.3 GHz or better
2 GB RAM
256 MB SM 3.0 DX9 Compliant GeForce 7800 GTX or better, Radeon HD 2900 GT or better
Sound: Windows Supported Sound Card
DirectX 9.0c
8 GB free hard drive space
Recommended
Windows XP/Vista/7
Quad Core 2.6 GHz or better
3 GB RAM
512 MB SM 3.0 DX9 Compliant GeForce GTX 260 or better, Radeon HD 5750 or better
Sound Blaster Audigy or better
DirectX 9.0c
8 GB free hard drive space
All I can say is that this game looks amazing and I cant wait, I have the original game on steam and even that is just as great for the time it was released
RO2: Heroes of Stalingrad is currently due out in August
For anyone who doesn't know RO & RO2 is made by Tripwire Interactive, their first game Red Orchestra: Ostfront 41 - 45 was made in 2006 after they won a competition known as the "make something unreal" contest since then it has become a huge game with an expansive community
Their second game debut's in august and from what I have seen it looks like its right up my alley.
So get comfortable because this is going to be a long post
Overview
Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built on Unreal Engine 3, inventive features and streamlined realism will deliver an unrivaled WWII experience. Focusing on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943 the game allows the player to experience one of the most brutal battles in all of human history. For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign. As always with the Red Orchestra franchise, Tripwire will aim to deliver unrivaled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes. Again, Tripwire have listened to the fans and have designed a whole set of new features to make the game more accessible and easy to get into – all while delivering the tactical shooter realism fans of the original game loved.
Features
RO multiplayer taken to new heights: Tripwire’s renowned MP already exceeds that of much of the competition – the new game will stretch that lead even further. With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes.
Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign.
Unique Focus – the Battle of Stalingrad in depth: takes the familiar WWII genre into a unique direction. Far removed from the well-trodden Normandy setting, gameplay is based on fresh scenarios and actions the player has never experienced before. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces.
First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.
Squad Command: Command fire teams on the battlefield using an easy to use first person interface. Suppress the enemy, send a fire team to flank them and hit them where it hurts!
WWII weaponry redefined: true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more, create WWII weaponry that has no equal.
Co-op: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
Offline Challenges – Online Achievements: Offline challenges such as the shooting range and assault courses let the player learn and hone their skills to perfection with all of the weapons and features in the game. Training with different challenges to achieve awards, win competitions and improve their skills the player can pit their best times/scores against the rest of the online gaming community.
Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.
Exciting Offline Play: Offline play against AI featuring the Stalingrad Campaign, Skirmish mode, and more give the player an exciting and fun environment to learn the game before hopping online. Play any level or Campaign offline against AI to gain achievements and train for the online arena.
Competitions & Leader-boards: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses.
Enhanced Unreal® Engine™ 3: Built on an enhanced version of Unreal Engine 3 the game features cutting edge visuals and features.
HUD: Guns behave realistically, with bullet drop and spin taken into account. The game also lacks elements of a traditional HUD like an ammo counter. Forcing players to remember, or manually check, how many bullets are left in the gun's magazine
Cover: First person cover system allows players to hide behind objects in the world to avoid gunfire. While in cover players can peek out to take more accurate shots or fire blindly. However the shape, size and composition of the object will change it's effectiveness at protecting the player. Smaller objects may not cover the player's entire body and some may not stop bullets
Health System: Health does not regenerate over time or by use of medical equipment, but wounds must still be bandaged so more health is not lost through blood loss
Trailer:
[video=youtube;jsUJnIl_9-I]http://www.youtube.com/watch?v=jsUJnIl_9-I[/video]
Tanks: Tank warfare in the game is just as realistic as bullets, Tanks require 3 people to operate and the player must choose to spawn as tank crew. A gunner, driver and assistant driver are required to operate the tank.
Minimum
Windows XP/Vista/7
Dual Core 2.3 GHz or better
2 GB RAM
256 MB SM 3.0 DX9 Compliant GeForce 7800 GTX or better, Radeon HD 2900 GT or better
Sound: Windows Supported Sound Card
DirectX 9.0c
8 GB free hard drive space
Recommended
Windows XP/Vista/7
Quad Core 2.6 GHz or better
3 GB RAM
512 MB SM 3.0 DX9 Compliant GeForce GTX 260 or better, Radeon HD 5750 or better
Sound Blaster Audigy or better
DirectX 9.0c
8 GB free hard drive space
All I can say is that this game looks amazing and I cant wait, I have the original game on steam and even that is just as great for the time it was released
RO2: Heroes of Stalingrad is currently due out in August
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