I think MS in VR would surprise most. I will happily fly around with 40-50 FPS without any issues at all. It's not got the big swinging movements that action games require.... sure... you can throw your head around if you choose, but there's no need.
I played the previous FSX in VR with 20-40fps and had a great time, with the visuals of FS2020 being on point it's just gravy.
It's another example of people getting hung up on FPS though. Rather than just reporting the experience, people have found the need to latch on an FPS counter and moan about low frame rates on their high end hardware. It's been a known limitation of flight simulators since day dot, down to CPU limitations, yet people act surprised and outraged
I played the previous FSX in VR with 20-40fps and had a great time, with the visuals of FS2020 being on point it's just gravy.
It's another example of people getting hung up on FPS though. Rather than just reporting the experience, people have found the need to latch on an FPS counter and moan about low frame rates on their high end hardware. It's been a known limitation of flight simulators since day dot, down to CPU limitations, yet people act surprised and outraged