AccidentalDenz
Lord of Steam
When I first loaded up the game, it recommended 4k Ultra with the DLSS Quality setting. I was aware of some micro stuttering going into and out of cutscenes and the first area of the game was occasionally stuttering. The first area is fairly empty with not a lot going on as you're being fed information about the setting, so I was aware that the game would only get worse in that respect. I lowered the setting to High and kept DLSS where it was, and only really notice a tiny bit of stutter when opening doors that move between busy areas, and the rest of the game feels fairly smooth. I'm happy enough with that kind of performance, but I'm not overly surprised to see the following.
I noticed the first time that I ran Resident Evil Village wiht my 3080 that 4k Ultra settings was using up nearly 8Gb of VRAM, and mentioned on here that I didn't think it'd be too long before 10Gb was going to be insufficient for newer games at these kinds of settings. We're very much at the point where even High settings without DLSS is using up that much VRAM!
I noticed the first time that I ran Resident Evil Village wiht my 3080 that 4k Ultra settings was using up nearly 8Gb of VRAM, and mentioned on here that I didn't think it'd be too long before 10Gb was going to be insufficient for newer games at these kinds of settings. We're very much at the point where even High settings without DLSS is using up that much VRAM!