The setup seems a little buggy but looks easy to workaround.PSVR2 Ordered
PC Adapter Ordered
Controller Dock Ordered
If this comes through I've got all the kit and I'm still £100 better off
Anywhere around £350 I will maintain is a bargain for what you get in that headset.
The setup seems a little buggy but looks easy to workaround.
Yhe verge have put out 2 rather critical articles on it, and from both of them it’s clear they’re just IT illiterate!
From what I’m seeing, onboard Bluetooth won’t work - I don’t buy that though and am gonna try tooth and nail to get that workingDid they not back peddle on one of them? Or was that someone else?
There was a fairly open yet fairly critical review of certain aspects during the early release. The person then came back with an "I was wrong" response, as it was more down to their setup than the actual tech itself.
I love to fettle though so I'm happy enough with the short comings. The Bluetooth connection is going to be the main trial and error element.
The Index, even now, is not perfect..... it's damn close though.
Dude, I was just telling a friend about this deal and checked the siteAlyx is brilliant. Really immersive game.
Aww man that's wild! What a nightmare. Just shows the need for those GPU jumps that we're always citing as the reason for a PC.Lols, so I've just gotten to setting up the headset, controllers are connected fine, headset is displaying fine as a secondary monitor and controllers are selecting things in that window.
But when coming to set up the actual headset in the PSVR app, it states that something isn't compatible.
I came across this on my G9 where it wouldn't go above 120Hz.
Even though the GTX1080 has DP1.4 (which is what the headset requires), there are actually 2 versions of DP 1.4. The first version which the GTX1080 has didn't have DSC (Display Stream Compression) which is a highly effective compression algorithm that effectively doubles the bandwidth, I believe it's actually a part of the graphics architecture rather than the DP port itself.
So checked required specs on the PC adapter and it does in fact specify it needs to be GTX16 series as a minimum with RTX3060 recommended and 8Gb VRAM minimum.
But none of the 10 series or earlier supported DSC
I guess this rather high requirement compared to most headsets is because unlike most, the PSVR supports HDR and 10bit colour depth, so does make sense why it requires the extra bandwidth.
So this is on hold until I eventually upgrade my GPU.
For info, on Linux, the new X11 driver supports DSC but only up to 144Hz, there are issues currently above that.
Nah, I’m really happy with it, won’t sell it, just viewing a secondary display, it’s clear the potential of the colours and overall pixel density.Aww man that's wild! What a nightmare. Just shows the need for those GPU jumps that we're always citing as the reason for a PC.
You could sell it on for a profit if you wanted, and then just get it at a later date. As you have suggested though, I think that listing may have been a mistake with regards to timing. They did go as low as £350 back in July/August but I couldn't find anywhere that was doing that deal of late. My guess is with Christmas approaching we will be unlikely to see it. I think it may have been a mistake also.
I don't think you're losing out having it now, as I can't see it any cheaper in the future, but it is a shame that you can't even try it in anger.
Credit to them though, they delivered
Well done, that's really promising!Getting on a bit better with it now. Got a new USB cable, fixed the USB issue. Got the new USB BT Dongle... that fixed the jitter problem.
From there it was a nightmare though. No matter what I tried I couldn't get Beat Saber to run well. I thought it would be one of the easiest games to run but it really seemed to struggle. I was thinking it was running through the iGPU rather than the dedicated in honesty, it was very strange.
I updated the Nvidia drivers
Set all the GPU options manually to the 4080
Went through various guides
Re-installed Steam VR
Re-installed PSVR2
I then got a ton of freezing upon opening Steam VR.
It's quite tricky as there's not very much concise information. It's a fairly early adoption now and we have a load of unique setups and scenarios that don't quite cover all the bases.
So anyway. Down-graded the GPU driver and that fixed the freezing.
Tried Beat Saber again, it ran OK but still after frame drops which is very unusual with a lightweight game like this. It's a 4080!!! The really strange thing is that most of the game looked like ghosted when it was playing. The boxes were barely visible.
So, for one last try I gave Seven Table Tennis a go..... it ran absolutely flawless. I played a few games and there wasn't even a glitch. Switched it all off quite happy with the evenings work then came for a sit down.
Googled ghosting on Beat Sabre and found a little post on reddit that said to turn the scaling down as the default is 1.4 or something like that. Did that and bingo.... ghosting sorted.
It's still not a great runner so not sure if it's an engine thing or something like that but it just shows the issues with early adoption.
If I get a chance over the weekend I'll try my regular staples (iRacing, Assetto Corsa, Project Cars 2 and Microsoft Flight Simulator). Hopefully between them I should get a good idea of what the headset has in the locker at this stage.