I'm enjoying it. It's a relatively straightforward open world light RPG. It doesn't really do anything special or new in the genre - you've got story quests, side quests, activities (mostly puzzles) and collectables. I'm a dozen or so hours in and starting to expand the number of spells I have available so I can start playing round with different combos that is adding a bit of depth to combat - the combat feels pretty good. It's simple enough to pick up but will take a bit of work to fully master, as certain enemies react to different spells and you'll sometimes have groups of enemies that take different damage attacking you. Switching between spell types rather than just spamming the same attacks is needed when that happens. I keep running past objects that I know are puzzles, but some of them I don't yet have the required spell or item, or story progression, etc in order to solve them. There's a lot of incidental stuff going on around you, groups of students will talk about what you've done as you pass them (similar to people commenting on you being the Dragonborn or hearing a whispered "Hail Sithis" in Skyrim for example), some suits of armour will start fighting each other and other things like that. This makes the world feel lived in, and since some of the incidental stuff has different chances of happening depending on rarity or location, there's bound to be stuff I've seen that other players won't have, and vice versa.So....... what's the game like?
This is so on point.I have no interest in the game but, having seen the stupid hardware requirements for it at 4k, I was curious so I watched the stream of someone I know for a couple of minutes and I am beyond confused.....that game must be the most poorly optimised game in the history of video gaming as it does not look anywhere near a game that would require the sort of hardware they suggested prior.
This is so on point.
When you look at games like Doom where they can still output hundreds of FPS even with full ray tracing, it really is down to good development.
Games like Modern Warfare, Spiderman, Halo Infinite, they're just not well coded for current graphics cards. There's absolutely no need for them to require so much power.
When I first loaded up the game, it recommended 4k Ultra with the DLSS Quality setting. I was aware of some micro stuttering going into and out of cutscenes and the first area of the game was occasionally stuttering. The first area is fairly empty with not a lot going on as you're being fed information about the setting, so I was aware that the game would only get worse in that respect. I lowered the setting to High and kept DLSS where it was, and only really notice a tiny bit of stutter when opening doors that move between busy areas, and the rest of the game feels fairly smooth. I'm happy enough with that kind of performance, but I'm not overly surprised to see the following.
I noticed the first time that I ran Resident Evil Village wiht my 3080 that 4k Ultra settings was using up nearly 8Gb of VRAM, and mentioned on here that I didn't think it'd be too long before 10Gb was going to be insufficient for newer games at these kinds of settings. We're very much at the point where even High settings without DLSS is using up that much VRAM!
I think it's this tbf. When the game had to play, from installing off a CD. Games had to be delivered fully ready to go. Dial-up internet was so slow you could watch the lines of pixels in a photo coming through. So waiting for patches to download would be unacceptable.Porbably a combination of the massive leaps each GPU generation has now as well as the sheer amount of power they have means developers don't have to optimise things at all well...not like they used to have to. You could also add in to the mix the fact that gamers now expect badly optimised and half finished games at release and optimised through updates over time as a normal thing.
I think it's this tbf. When the game had to play, from installing off a CD. Games had to be delivered fully ready to go. Dial-up internet was so slow you could watch the lines of pixels in a photo coming through. So waiting for patches to download would be unacceptable.
Now, a patch downloads in minutes.
Do you remember the wobbly London foot bridge? They had to 'patch' that, with dampers.
OK, it was leading edge design, at the time.
But The Romans knew about bridges. They had the order 'break step', (as does the British army these days). This is because soldiers marching in-step can break a bridge, or make it bounce and wobble. Lazy engineering. A computer doesn't know about the effects of 'marching in-step' unless you tell it, but an engineer should. And the wobble frequency of that bridge 'made' everyone walk in-step, making the wobble worse.
I think it's the same sort of thing with game developers. They expect their computers to do most of the software writing for them, and patches to sort any out 'minor' problems after release.
I absolutely agree this is a big factor.I think it's this tbf. When the game had to play, from installing off a CD. Games had to be delivered fully ready to go. Dial-up internet was so slow you could watch the lines of pixels in a photo coming through. So waiting for patches to download would be unacceptable.
Now, a patch downloads in minutes.
Do you remember the wobbly London foot bridge? They had to 'patch' that, with dampers.
OK, it was leading edge design, at the time.
But The Romans knew about bridges. They had the order 'break step', (as does the British army these days). This is because soldiers marching in-step can break a bridge, or make it bounce and wobble. Lazy engineering. A computer doesn't know about the effects of 'marching in-step' unless you tell it, but an engineer should. And the wobble frequency of that bridge 'made' everyone walk in-step, making the wobble worse.
I think it's the same sort of thing with game developers. They expect their computers to do most of the software writing for them, and patches to sort any out 'minor' problems after release.
When you think that a game like No Man's Sky had about 6 - 10 people working on the initial release from a literal cupboard in Guildford in some "hick" town - now I know that didn't go too smooth on the initial release, but even so, what they'd achieved with such a small team was a million times more impressive than what the MW2 team have put to market.
I tried RT for the first 4 hours, then with it off for the next 4...and to be honest, my 53 year old eyes and dirty glasses couldn't tell the difference. Playing on high, no-RT and happy with the smoother/faster 80FPS I'm getting @ UWQHD.There's been a few small patches which seem to be fixing the memory leaks, as performance seems to be a little more consistent for me. Then again, I've totally abandoned RT in this game, so that's probably helping too to be fair.
Harry Potter 2 at a wild guess.....would hate to see what a 'large patch' looked like.
Quidditch Legacy?Harry Potter 2 at a wild guess